![]() ![]() Linked here is the latest quickstart guide from the community run DF Wiki, which will be an absolutely indispensible part of any learning process. His beginner's guide is also worth a look. Essential for beginners, incredibly useful for everyone else. This contains the (usually) latest version of the game itself, several companion apps, graphics packs, a keybinder and a handy launcher which packages it all up in a neat window. Here are a few tools to get your first hole dug. Handy Resourcesīecause everything about DF is slightly opaque, the community surrounding it has created all sorts of useful stuff to get you started. ![]() This is a game which calculates the volume of blood in every creature it generates so it knows how much alcohol it would have to consume to get drunk, an update which, remarkably, ended up covering people's fortresses in cat vomit. Then it starts adding people, and creation myths and biomes and a billion other things that you'll probably never even notice because you'll be too busy trying not to boil to death in magma or be eaten by giant carp. Fewer still attempt procedural meteorology. Lots of games do procedural geography, a few do some procedural geology. Everyone loves a bit of procedural generation, don't they? Keeps things fresh.Įxcept, like nearly everything it does, DF's world generation is incredible - and not least because of the absurd redundancy of its depth. A bunch of boring old algorithms pottering away behind the scenes, deciding where to put the trees. Just another click in a menu on the way to some silly entertainment. All the notes God made on the back of a phone bill on the morning of day one. Set a planet's age, climate, topography, its mineral richness, how stabby it's likely to be. Set up the parameters for world generationĪnnnnnnnddddd, let's just pause there a moment.With a UI made for calculators by cold-war era NASA.Įverything in DF is absurdly over complicated, which is exactly why people love it. It's just like Sim-City, or Theme Hospital or XCOM or Dungeon Keeper, or Civ. They build an economy, repel invaders, trade with locals. Taking control of a small expedition of dwarfs (seven, naturally), the player picks a spot, packs their kit and sets out to dig a hole containing maximum gold and minimum hideous monsters. It's very much a magnum opus.Īt its heart, DF is a management sim with a rogue-like twist. The current version of the game, 0.43.05, is so named because Adams sees it as 43 per cent complete - not even half way through the ever growing list of 2600 features he's adding. It's also built almost in its entirety by one person: Tarn Adams, with his brother Zach pitching in occasionally. It's completely free, relying on voluntary donations for all monetisation, and has been since the first alpha was released in 2006. (At least in the game's main mode, but more on that later). What is Dwarf Fortress?ĭwarf Fortress is essentially a game about making a house for some dwarfs. Dwarf Fortress is ugly and hard and broken and unfair and I honestly think it might be one of the most important games ever made. A game I have played obsessively for nearly a decade and am still terrible at. A game in which it's all you can do to try and fly as high as you can before your wings catch fire and the death spiral takes hold. There is no win condition, no end game - the only way out is through death or abandonment. A game which is definitely 4X, but in which the last X is impossible. A game of such Byzantine complexity that, after ten years of incremental releases and updates, the number of people who really, completely understand it is negligible. The fine print exhausts me.īut.Dwarf Fortress. It's why I've started thousands more games of Civilisation than I've ever finished, why so many games of Endless Legend are left to digitally moulder: I am a scout, not an administrator, a Lewis and Clark, rather than Pricewaterhouse Cooper. Adventure, discovery, the era of Magellan rather than Cortes: this is what drives me to the genre again and again. When it comes to 4X, the first two x are the best x, aren't they? The peeling away of mystery, the bringing of light to the world - rolling back the fog of war to expose terrain, neighbours and sweet, sweet resources. ![]()
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